Sunday, 14 December 2008

O2 - see what we can't do

So... I went for the HTC Touch Pro in the end.  I have to say, the Touch Pro, the iPhone, the G1, and the Xperia... they're all awesome devices worthy of adoration and bring much fun and functionality to ones life.  For all their comparative measure, they're each top of the table in very distinct ways.  Go smart phones!

So yeah, I went for the touch pro on O2.  I ordered the phone and got an email telling me the order had been received.
I waited...
I enquired, being on hold for over 20 minutes, about porting my number over.
I got a response telling me I'd be able to do this once I could tell them the serial number and phone number of the phone that they were sending to me. 
I waited...
I waited...
I called, on hold for ... actually I'm about done spending time on O2, I'll just summarise briefly that they're pretty crap and were unable to sort out an account for me for no better reason than their software can't undo an administrative error.  This would be the same reason I left then years ago, as in, the exact same error that apparently was never solved - only 'paused indefinitely'.  Last time this error cost me bank charges and a lot of inconvenience - I didn't feel like giving them another few months to mess me around in and did not believe they would resolve the problem even if I did... so I cancelled the order and that's that.

This left me Vodaphone who stock the X1 and Touch Pro, but their contracts are a bit on the pricey side and I got to looking at the G1 again.  I decided to give it a go, and now own a T-Mobile G1!  It's been a fun toy so far - I hope software continues to come out for it, that's the main risk really, but it's got everything a boy could want and then some, and for surfing the web on, I think it might well be the best of the 4.

Maybe a post for the G1 when I've really explored it.  Until then, be good :)
__
Phil.
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Wednesday, 28 May 2008

Cam-Op

I'm helping a friend cover a gig next week and I'll be operating a camera.  To be honest, I haven't logged that many hours behind a camera in my time.  Lots behind the visual control desk, but not so many on the camera itself - so I'm no expert really.  But I have done it, and having been on control desk often, I do know what shots I'd want to be receiving, so there is some reverse insight.  Would that be outsight..?  Hmmm... well, you know what I mean.

In any case, it's been a while, so I'm trying to refresh my memory on the basics of what I used to tell people who were fresh to cam-op'ing.  While I'm churning it over I may as well share my basic top tips with you all.  These tips have been formed over a few years, mostly from the legends Simon Graham and Matt Smith, with  some... indeed more than I'd like, learnt the hard way from mistakes.

Scene and Positions
Fairly obvious - but make sure there's good camera positions reserved for you, some nice backdrops to use, make sure nothing is in the backdrops you're going to use that shouldn't be, etc etc.  Don't interview someone with the sun behind them, be aware of wind direction on microphones and on the subjects themselves - spend some good time weighing up the setting and the angles well before the event and it will pay of a thousand fold when you come to shoot.

Shot Types
Firstly, let's talk about the basic kinds of shots we use.  When you're on camera, the person mixing the feed in post or live production will be lifting segments from you.  Not everything you point your lens at is going to be used, so you spend your time moving from one 'shot' to another to give the mixer a variety to pick from, taking instruction where possible.  While a shot is live, you tend not to move from it, but many a cam-op have watched the big screens confused as to why their feed is not being used at all - so try to think about what it is you're actually providing and where it fits into a mix of the other cameras on the team.
You might find it helpful to ask yourself how your view fits into one of these categories, and to look at what the mixer already has available.
Long
When mixing, I always liked to have one cam on long.  This is a view that carries little detail - it's an 'audience eye view' if you like, and will likely cover the entire stage or setting of activity.  I sometimes call this the safe shot - because if the closer zoomed cams are missing some sudden and key action, flicking to long will capture it at least in a wide setting.  You can always fade back to a closer cam once the op's on the ground have picked up on the action.  Generally because of the nature of the shot - you only need one long per setting/stage, because it's saying everything there is to be said.
Ambiance
This is a variation on the long - it's just even wider and your subject is not the main subjects of the piece.  In a concert situation, this would be a crowd shot, or extreme long of the stage from the very back of the audience.  There's no detail at all in fact - it's an establishing shot, a super safe shot, and something you should be hardly ever using beyond that.
Mid
Focus on a person or group, capturing their waist to their heads with a little space around them.  This is a nice shot for getting some detail closer than a live audience can make out on the ground, but giving you some margin to follow smoothly should the subject move about.  Especially useful on speakers who pace, sporting events, drama groups.  The majority of shots will tend to be mid shots - it carries with it some context, some subject detail - it's just nicely balanced for the viewer.
Close
So the band's doing that bit of the song where all the instruments have built up to a very loud very intense noisy sound and the singer is about to go into that really long emotional wailing that started as a word but just carries on as an undefined emotional drone and then there's a sustained series of similar effects.  The guy always looks hilarious when he's doing this - like he's constipated or something, and that amuses you and the team, meanwhile the audience and the band think it conveys a depth of emotion or something... point is - we all want to see they guys' face, tightly shot on the big screens so we can see the wrinkles and the sweat beads and everything.  The close is the most detailed, the most intense shot, but if that guy moves the camera will lose him instantly. 
Do use this shot - it's well worth it but don't over use - it will lose potency for the bit in the song you really want it for.  Don't use when they're likely to move a lot, and if they do move out the shot - don't try and follow them - either smoothly zoom out until your range is broad enough enough to catch them in it or stay still, and the mixer will change camera.  Following a moving target on close will just make the audience dizzy.
Craftsman
A very special close up.  Just like the above but specifically this is a close shot not of the subject, but of the subject of the subject.  Using our band example, this is the lead guitarists hand on the strings of the guitar during an impressive solo.  Another example is where we get the name - a craftsmans hands as he's working on a wooden carving. 
Partial/Merged Shots
When in doubt, go to the shots listed above.  But where you are one of several cameras, some more advanced shots might be acquired.  Remember you are one part of several, and where the technology allows, a number of views might be combined to make a more unique effect.  These shots will be sprinkled in amongst stretches of the above basic shots to just keep interest fresh and liven things up periodically.  There's lots to do, but a simple example I often use is to have on person get a mid shot, but hanging the subject to the very left side of the view, leaving loads of empty space on the right.  A second camera should get a close up but only using the right of the screen.  The desk will fade them together with a soft transparency and hey - funky shot.

Bringing it together then...
We start with an ambiance shot, looking down on an old industrial shed like building.  We cut to a view inside the building - a mid shot of the man working a block of wood, perhaps mix in a long shot of the internal of the workshop for better context.  Back to mid, and then fade to a close up of the mans face - see his concentration as the voice over will talk about his years of experience.  As the narrator moves from that to talking of the techniques the man uses, we merge to the shot of the mans hands as he carves, stay for a moment, then back to our mid.  Yes - using that formula alone, over and over, you could produce any program on the BBC's education hour.  And they do.
If you're looking for a homework assignment - try thinking of what merged shot you could use in this little example if you wanted to really shake things up with the education production team.

Head Space
Let's talk about space.  The space is the area of the shot that is not a subject, and getting the right balance of space and subject is what makes the quality.  As the viewer you get engrossed in the subject - so much that your brain filters out the space around them and you don't much notice, but this is where we separate the men from the boys.  It is your job to not let your brain filter it out, and to keep the space in your thoughts.  There some common sense to be had on this whether the subject is a person or an object or whatever, but I'm going to just talk about people subjects because it's what I see wrongly done most often.  
Back and Front
When dealing with people, there should be little to no space that is directly behind the subjects head.  Best illustrated by side shots - the back of the persons head should be close to or touching the frame of the shot, even if this leaves you with more space in front of the subjects head.  If it looks wrong - you need to zoom in a bit, but space in front of a person will look good - you're including a bit of space the person is looking into and that pleases the viewers brain - makes you feel like you yourself have space to occupy - that there's a wider area - less 'squashed up with the subject'.
Top and Bottom
Too much space above and below the subject isn't often helpful.  Again - you need to zoom in a bit if you're in this situation.  Back, top, and bottom space is 'dead space', and I think top space is the easiest to creep in on you.  A small margin might work nicely, but too much and you're making your subject look short and insignificant.  In some cases, you might actually be going for this - perhaps a contrast in a drama, but in general camera work you want to be conscious of top space and try to keep it trim.  Bottom space isn't so bad if it's adding context - the stage floor can provide an interesting angle effect but be critical and conscious of what the space below the subject is doing to your over all picture.

Motion
The word is smooth.  I usually tell green op's if they're on screen, just don't move - it's easier and I'll cut to another view when I want change.  This removes a huge amount of effects though and isn't always possible, so when you move, try and be smooth about it.  Remember the audience isn't controlling the camera - similar to a driver in a car, you don't quite feel how sharp that swerve you just made was because you were expecting it.  The passenger didn't know it was coming, and don't know when you were going to swerve back, and so will have been much more disturbed by it.  Keep the audience in mind and try not to make them sick.
Zooming
Again - smooth.  Zoom at an even pace, and here's a gotcha for any human subject when zooming from mid (waist to head) to close (head) - the centre of a mid shot is the breast plate.  If you zoom, you will be looking at their breasts, so you need to slowly tilt up as you zoom in equal proportion.  Practice this a little to get it smooth because I can't tell you the number of times I've seen a zoom into boobs, then a sharp tilt up to face.

Exceptions
All the above guidelines may well be suspended or deliberately broken to achieve a particular effect.  Perhaps you want jerky zooms in and out to match a crashing sound effect, perhaps you're emphasising that the person is facing the wrong way, or that you are anticipating and event to occur in the top space.  Camera Op'ing is about instinct and intuition more than strict rules, and your director should help guide you in specifics.

Well... hope that's been helpful.  There's tonnes more but this is about all I mention to monkeys who get landed with me.
__
Phil
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Thursday, 21 February 2008

My Format? Guardian: To Mend and Defend...


f5

It's hard to describe the nature of our work. 

In the development world, you try to buffer deployments through procedures and testing, implementing changes through software over software but in every programmers life, the management will need a quick fix.  And when they do, they need a fool-hardy geek with nerves of steel and an addiction to danger so strong, he isn't afraid to press that execute key. 

The commands lined up stretch on forever, spiraling through the ether of virtual space below the centre fold of our dim small portal into the other world.  A world in which our minds move gracefully through the boolean returns of success or failure, and the gremlins of coders gone by lay in waiting to strike our upgrades down.

In the real world, time ticks on... money haemorrhages from the business giant that only hours ago stood so mightily.

Damn the risks!  The admin department need that system unlocking NOW!

The F5 key sits... starring... daunting... daring:  'Go ahead - you're as sure as you can be.  Run the code.  You wont have missed a coma, or added an unknown space now will you?  There's no hidden mistakes... unknown errors that will destroy the flow of data and make lost forever the structure on which all things rest.  Are there?  Come on... press the key.  Be a hero.'  The voices laugh in sadistic torment.  You stare at the function button as if to see down the barrel of a loaded magnum.

A moment of silence that last forever, I look to my reflection in the dark glass wall behind my screen.

Deep within those databases... I am that crazy maverick.

Execute!
__
Phil
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Sunday, 2 December 2007

Blizztivision

Blizzard, owners of Warcraft are merging with Activision, owners of... some stuff... umm.. ooh, they make a lot of the Star Trek Games, oh, and Guitar Hero.  I'm sure they do lots of other things too but they're the only ones that come to my mind.

Combined, they're still smaller than the industry giant EA, but both Blizzard and Activision have solid fan bases and very very very lucrative franchises (WoW being chief amongst them), this merger is certainly setting them up to take at swing in EA's league.  It will be interesting to see what happens to the Blizzard franchise set though - in the past, Blizzard have stood their fans by not messing with a good thing.  Over the last 13 years (13ish?), they've sported only 3 main brands (Warcraft, Starcraft, and Diablo... and Starcraft is really just Warcraft with a a different backdrop), which they've not messed about with because the fans have loved them as they are.  Activision on the other hand are more the 'Let's do something completely different' kind of company, experimenting with hardware and game types, putting a new title on every production.  While the franchises will no doubt remain independent in many ways, in time, we might see a joint ethos shape their attitudes closer together.

To read more:
http://news.bbc.co.uk/1/hi/technology/7123582.stm
http://blizzard.com/press/activision-faq.shtml
__
Phil

Thursday, 15 November 2007

OASC

I just got back from OASC (pronounced Os-ack for some reason).  It stands for Officer and Aircrew Selection Centre, and is involves 3 days of extensive mental testing.

I'll blog about it in more detail shortly, but for now, I'll just say it seemed to go well - I got to the end of it and now I have to wait 3 weeks to hear the final result.

Eek.

Anyway, thanks for all those who prayed and supported me in preparation of this, it really made a huge difference.  Course this is not the last I'll be needing of that, as there is still the physical testing portion to come!

That's all for now - will tell ya'll about it more depth soon :)
__
Phil

Friday, 19 October 2007

Bap bap badda ba! Bap bap badda ba! Bap bap badda ba! Ba!

Start spreading the news, I'm leaving
today... I wanna be a part of it – New York New York!

Sorry this is a little bit short notice
everyone, and sorry I haven't had time to let anyone know
individually – I'm just hoping people who notice I've disappeared
will come here for clues and read this :)

I'm going to NY with Caleb for a
spontaneous (as in... booked it last night) adventure. 8 days in
Manhattan, with no sane explanation that I can offer. Only this –
We're living the dream.



Be good! Have fun! Read all about it
when I get back! :-D
__
Phil

Thursday, 27 September 2007

Nuu Pee See!

I have a new PC.  An Acer Aspire GemStone 5920G.  It is beautiful and does everthing with Core2 Duo (2GHz), 2GB of standard RAM and 1GB of Intel's new TurboRAM, an NVIDIA GeForce 8600M GS, which has 1GB of dedicated memory and runs Dx10.  250GB HDD, 15.4" Widescreen, Dolby's 'Virtual Surround Sound with Subwoofer'... whatever that means on a laptop, and thier Home Theatre System, including a HD output connector for HD TV's, and a HD DVD Drive.  In built mic, cam, bluetooth and wifi.

Tis Hot.

My only wish is that it had a 124 pin MiniPCI socket, because without one I can't use the docking station I got in a bargin purchase under the hope it'd work with it.  Ah well - there's always ebay for that.

It's smooth as silk, though I have managed to make it struggle for a few moments when I ran a second screen at max resolution, WoW on highest video settings, Napster, MSN, Yahoo, 3 browsers with a good number of tabs in each, one on heavy .NET pages, and voice recognition.  When I did that, WoW got just slightly less smooth, so it does have limits.

Yeah ok I'm showing off - but I'm allowed :-P  Nuu Pee See!
__
Phil